san diego        (760) 815-8664

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graphics resume

Rob Howard

San Diego (760) 815-8664       rob@robhowardstudios.com  

I am a visual artist with decades of experience in a very broad range of disciplines. From video game production through Hollywood visual effects and fashion, I know how to get it done.  I am looking for interesting projects that will take advantage of my skills and experience. 

Skills:
3D:
modeling, texturing, lighting, character animation, animation setup, motion capture, motion capture editing, visual effects animation, pre-visualization, camera tracking, technical directing, product design.

Interactive: 2D and 3D art, technical art, sprite creation and management, research and development, game design, level design, character design, production management, asset management, scripted programming, hire and review staff, marketing, interface and control design.

Photography: fashion, editorial, catalog, portraiture, product, landscape, nude art, abstract, medium and large format, 35mm, digital, video / film, Photoshop, darkroom.

Work History:  
Rockstar Games
-------------------------------------------------------------------------2003-2004
SENIOR 3D ARTIST / LIGHTING ARTIST – Lighting and final pass for artwork and special effects for Midnight Club Dub edition. 

Rob Howard Studios-----------------------------------------------------------------1994-present
OWNER AND OPERATOR -  photographic studio with digital art and animation services for the entertainment and fashion industries.  

Visionart / Digital Art Media----------------------------------------------------------2000-2001
DIGITAL ARTIST – feature films and television
modeling, texture mapping, camera tracking, animation, and morphing for the following features
Dungeons and Dragons, Little Nicky, Rollerball, To End All Wars, Behind Enemy Lines, Codename Swordfish, Nutty Professor2, Dr. Doolittle2  

Check Six Studios-----------------------------------------------------------------------1999-2000
RESEARCH AND DEVELOPMENT - Maya realtime game engine - game development package
Research and Development for Alias / Wavefront realtime game engine for Maya. Responsible for providing programmers all art and animation assets as well as providing demo material.

Central Productions---------------------------------------------------------------------------1999
TECHNICAL DIRECTOR - South Park TV show - Comedy Central
Create characters and backgrounds, set up animation, responsible for all technical aspects of assigned cuts.
 

Activision---------------------------------------------------------------------------------1998-1999
CONTRACT ARTIST - Heavy Gear II - realtime PC Mech Simulation
Modeling, texture mapping, animation, asset management.

Angel Studios----------------------------------------------------------------------------1995-1998
3D ARTIST - Sofa Kingdom - realtime PC strategy racing adventure
Modeling, texture mapping, animation for game play levels and elements and interface
.
ANIMATOR - Virtual Jungle Cruise - realtime interactive motion ride at Disney theme park
Animation of prehistoric creatures, special effects, and environments.
LEAD ARTIST / ANIMATOR - Ground Effect - realtime PC hovercraft simulation
Responsible for all art assets and interfacing with programming team. Assembled art team and equipment. Responsible for scripting artwork, culling tables, and physics models for vehicles and environments. Art duties included modeling, texture mapping, special effects, and animation.
ARTIST / ANIMATOR - Mr. Bones – Pre-rendered 3d sprite game with 35 minutes of cut scenes
Modeling, texture mapping, animation, motion capture, matching 3d environments to film.
REASEARCH AND DEVELOPMENT - Bringing realtime graphics with physics to games -
Creating and testing in house art, scripting, and motion capture tools. Working on projects like Buggy Boogie, a 3 year ongoing R&D project. Working with motion capture technology that ended up in Ken Griffey Jr. Baseball for Nintendo64, and Mr. Bones for the Sega Saturn. Breaking ground in motion rides by bringing interactivity and realtime 3d graphics. Bringing new graphics cards and game platforms into production pipeline.

Compton's New Media-----------------------------------------------------------------1993-1994
ASSOCIATE PRODUCER / DESIGNER Creating Children’s Educational PC and MAC software on CDROM. Duties included hiring art staff, interfacing with art, programming, sound, QA, marketing, and customer service. Creating Design Documents. Working with programming lead to create Technical Design Documents. Hiring voice talent and creating sound elements. Scheduling production and testing. World Wildlife Fund Animal Adventure, Berenstien Bears Interactive,  Berenstien Bears Learning Fun  

Park Place Productions----------------------------------------------------------------1992-1993
ASSISTANT PRODUCER / DESIGNER / TESTER - Nintendo, SNES, Genesis, 386 PC
Duties included interfacing with art, programming, sound, and QA. Creating Design Documents. Working with programming lead to create Technical Design Documents. Testing gameplay and program stability. Capturing video sports action and converting into sprite animation. Kung Fu the Legend Continues, ESPN Baseball Tonight, NFL Football, Kawasaki Caribbean Challenge, David Robinson Basketball, John Madden Football, NHLPA Hockey

American Film Technologies---------------------------------------------------------1990-1992
Film colorist for feature films and television series. First ever paperless animation TV series.
ARTIST - Responsible for creating digital color maps in sequence for colorization of black and white film. Colorist for Attack Of the Killer Tomatoes TV series.
POST PRODUCTION - Capturing 1” video onto removable hard disks. Rendering Color masks over captured video onto 1” video. Rendering Animation onto 1” video. Fixing digital errors. Archiving all production information. Digital and analog video editing. Interface with production and QA.
ASSISTANT DESIGNER- Set up production tools for artists to colorize black and white film. Set up keyframes for each cut. Prepare design notes for artists. Research color. Interface with production, post production, and QA.

Education:
Alias / Wavefront - Character Animation in Maya - Los Angeles, CA
University of California San Diego - 3d Animation using Alias - La Jolla, CA
La Jolla Academy of Advertising Arts - Advertising Arts Studies - La Jolla, CA
Four Square Productions - Film internship - National City, CA

 

 

photography       graphics resume        artist's bio         CG demo reel

services               home

email
rob@robhowardstudios.com