Rob Howard Studios
fashion - editorial - portrait - product
photography and graphics

Rob Howard
(760) 815-8664       rob@robhowardstudios.com

Seasoned in 2D, 3D, and stereography with experience in film, television, video games, photography, web, and new media

WORK HISTORY

2009-2011 Legend 3D San Diego, CA
Reseach and Development / Special Projects feature films – stereoscopic software development
Research and implement new software and procedures, art direction, project management, training.  Managed proprietary software update releases for 1500 users on 2 continents several times per month by creating a “beta team” to ensure maximum efficiency and consistent improvement with software and procedure between facilities and departments. Transformers :Dark of the Moon, Green Hornet, Green Lantern, Immortals, Conan the barbarian, Smurfs, Priest, Pirates of the Caribbean :On Stranger Tides.

Senior Stereo Artist feature films
Convert 2D feature films to stereoscopic 3D using proprietary software and After Effects
Disney and Tim Burton’s Alice in Wonderland, Dreamworks Shrek1,2 & 3.

2009     Northrop Grumman (SAI People Solutions contract) San Diego, CA
Computer Graphics / Animation / Photography / Video
- Develop product summaries of Aerospace projects
- Photography and video of corporate events and products
- Create art assets for web, print, and live presentations

2004 – 2009      Photographic Sentiments Carlsbad, CA
PHOTOGRAPHER / DIGITAL ARTIST / CREATIVE DIRECTOR
- Responsible for photography and editing of fashion, product, and portraiture
- Establish and maintain computer graphics and web development department
- Create advertising and marketing for web and print

2006 - Sony Cinematics (Nelson Staffing contract) San Diego, CA
3D ARTIST - LIGHTING -  FINAL PASS - RENDER
Lair cinematics for PS3
- Last stop in production pipeline for 3D cinematic animation for Lair project
- All lighting for assigned scenes
- Troubleshoot texture, animation, and modeling and make last minute fixes
- Render high resolution animations for final delivery

2003 – 2004 Rockstar Games Carlsbad, CA
SENIOR 3D ARTIST / LIGHTING ARTIST – Lighting and final pass for Midnight Club Dub Edition
- Last pass for implementation of art assets into interactive city for driving game
- Fix geometry and texture issues
- Optimization of assets and design
- Teach junior artists workflow and optimization

2001 - 2003       Rob Howard Studios Los Angeles, CA
PHOTOGRAPHER / DIGITAL ARTIST
- Freelance 3D animation, web development, photography and computer graphics

2000 – 2001 Visionart / Digital Art MediaSanta Monica, CA
DIGITAL ARTIST Feature films and television visual effects production
Dungeons and Dragons, Little Nicky, Rollerball, To End All Wars, Behind Enemy Lines, Codename Swordfish, Nutty Professor2, Dr. Doolittle2
- Modeling, texture mapping, animation, and rendering of 3D art for visual effects
- Implementation of “flocking algorithm” for flying dragons
- Camera tracking matching film to animation
- Particle animation for smoke, fire, and explosions

1999 Central Productions / Comedy CentralMarina Del Rey, CA
TECHNICAL DIRECTOR -South Park TV show
- Create and set up art assets for animation of South Park television show
- Resolve technical issues as they arise for tight deadline of weekly delivery of television show

1998 – 1999 Activision  Santa Monica, CA
ARTIST -Heavy Gear II PC 3D simulation
- Modeling, texture mapping, animation, and rendering of 3D art assets for interactive 3D game
- Asset management
- Visual effect animation using in-game real-time particle emitters

1994 – 1998 Angel Studios  Carlsbad, CA
LEAD ARTIST - REASEARCH AND DEVELOPMENT – 2D/3D ARTIST - ANIMATOR
Sofa Kingdom, Disney's Virtual Jungle Cruise, Ground Effect, Buggy Boogie, Ken Griffey Jr. Baseball, Mr. Bones, Midtown Madness, Smugglers Run, Savage Quest, Research and Development.
- Modeling, texture mapping, animation, and rendering of 3D art assets for interactive 3D games
- Led several teams creating art for groundbreaking real-time applications
- Projects included interactive motion rides, multiple video game platforms, motion capture technology
- Many research and development projects pushing the envelope of 3D real-time and motion capture

1993 – 1994 Compton's New MediaCarlsbad, CA
ASSOCIATE PRODUCER / DESIGNER
- Created children’s educational projects from design through production and marketing
- Hired and led talent including artists, programmers, voiceover, and graphic design
- Documentation of design and process

1992  - 1993 Park Place ProductionsCarlsbad, CA
ASSISTANT PRODUCER / DESIGNER / TESTER
- Assisted producer in every aspect of game production from design through marketing final product
- Control interface design
- Video production and conversion of sprite animation
- Gameplay testing

1990 – 1992      American Film TechnologiesSan Diego, CA
DESIGNER / FILM COLORIST / ARTIST / VIDEO EDITOR / RENDER AND ARCHIVE TECHNICIAN
- Colorization of black and white film
- Worked on world’s first paperless animated television series.

 

SOFTWARE

Maya, Nuke, Adobe CS package, Softimage, Houdini, Premier, Dreamweaver, Flash, Alias Power Animator, 3D Studio Max, Microsoft Office, Alien Brain, Painter, Form Z, Video Toaster, Lightwave, as well as several proprietary 2D, 3D, Stereography, asset management, and video editing packages