Rob Howard
Solana Beach, CA  92075  
(760) 815-8664       rob@robhowardstudios.com

Seasoned 2D and 3D artist with experience in video games, film and television production, photography, web, and new media

- Computer graphics                    - Photography                    - Production management
- 3D texture mapping                  - 3D modeling                     - 3D animation
- Video production                        - Photo/video editing       - Asset management

WORK HISTORY

2004 – 2009      Photographic Sentiments Carlsbad, CA
PHOTOGRAPHER / DIGITAL ARTIST / CREATIVE DIRECTOR
- Responsible for photography and editing of fashion, product, and portraiture
- Established and maintained computer graphics and web development department
- Created advertising and marketing for web and print

2006 - Sony Cinematics (Nelson Staffing contract) San Diego, CA
3D ARTIST - LIGHTING -  FINAL PASS - RENDER
Lair cinematics for PS3
- Last stop in production pipeline for 3D cinematic animation for Lair project
- All lighting for assigned scenes
- Troubleshoot texture, animation, and modeling and last minute fixes
- Render high resolution animations for final delivery

2003 – 2004 Rockstar Games Carlsbad, CA
SENIOR 3D ARTIST / LIGHTING ARTIST – Lighting and final pass for Midnight Club Dub Edition
- Last pass for implementation of art assets into interactive city for driving game
- Fix geometry and texture issues
- Optimization of assets and design
- Teach junior artists workflow and optimization

2001 - 2003       Rob Howard Studios Los Angeles, CA
PHOTOGRAPHER / DIGITAL ARTIST
- Freelance 3D animation, web development, photography and computer graphics

2000 – 2001 Visionart / Digital Art MediaSanta Monica, CA
DIGITAL ARTIST Feature films and television visual effects production
Dungeons and Dragons, Little Nicky, Rollerball, To End All Wars, Behind Enemy Lines, Codename Swordfish, Nutty Professor2, Dr. Doolittle2
- Modeling, texture mapping, animation, and rendering of 3D art for visual effects
- Implementation of “flocking algorithm” for flying dragons
- Camera tracking matching film to animation
- Particle animation for smoke, fire, and explosions

1999 Central Productions / Comedy CentralMarina Del Rey, CA
TECHNICAL DIRECTOR -South Park TV show
- Creating and setting up art assets for animation of South Park television show
- Resolve technical issues as they arise for tight deadline of weekly delivery of television show

1998 – 1999 Activision  Santa Monica, CA
ARTIST -Heavy Gear II
- Modeling, texture mapping, animation, and rendering of 3D art assets for interactive 3D game
- Asset management
- Visual effect animation using in-game real-time particle emitters

1994 – 1998 Angel Studios  Carlsbad, CA
LEAD ARTIST - REASEARCH AND DEVELOPMENT – 2D/3D ARTIST - 3D ANIMATOR
- Modeling, texture mapping, animation, and rendering of 3D art assets for interactive 3D game
- Led several teams creating art for groundbreaking real-time applications
- Projects included interactive motion rides, multiple video game platforms, motion capture technology
- Many research and development projects

1993 – 1994 Compton's New MediaCarlsbad, CA
ASSOCIATE PRODUCER / DESIGNER
- Created children’s educational projects from design through production and marketing
- Hired and led talent including artists, programmers, voiceover, and graphic design
- Documentation of design and process

1992  - 1993 Park Place ProductionsCarlsbad, CA
ASSISTANT PRODUCER / DESIGNER / TESTER
- Assisted producer in every aspect of game production from design through marketing final product
- Control interface design
- Video production and conversion of sprite animation
- Gameplay testing

1990 – 1992      American Film TechnologiesSan Diego, CA
DESIGNER / FILM COLORIST / ARTIST / VIDEO EDITOR / RENDER AND ARCHIVE TECHNICIAN
- Colorization of black and white film digitally painting frame by frame
- Digital capture of video for production
- Combine digital color data and black and white film data
- Render digital information to video
- Archive digital data
- Design workflow for film colorization
- Color, render, and archive digital animation

SOFTWARE

Maya, Photoshop, ADOBE CreativeSuite3, Alias Power Animator, 3D Studio, Softimage, Houdini, Premier, Dreamweaver, Flash, Microsoft office, Alien Brain, Painter, Form Z, Video Toaster, Lightwave, as well as several proprietary 2D and 3D, asset management, and video editing packages

EDUCATION

Alias / Wavefront - Character Animation in Maya - Los Angeles, CA
University of California San Diego - 3d Animation using Alias - La Jolla, CA
La Jolla Academy of Advertising Arts -Advertising Arts Studies -La Jolla, CA
Four Square Productions - Film internship - National City, CA